![]() BuildPipeline APIs now return a BuildReport object instead of a string.Coroutines returned from a MonoBehaviour while its GameObject is being disabled or destroyed are no longer started.Photoshop Data file (PSD) import using transparency.Multiplayer: The deprecated legacy networking APIs have been removed (RakNet based).Animator Root Motion playback has changed.The UnityScript and Boo scripts compiler has been removed.Upgrading Projects that use NavMesh components.The AssetBundle.mainAsset property has been marked Obsolete.The VFACE shader variable is now inverted in DirectX (11 & 12).Support for logging unhandled exceptions in managed user threads.USS flex shorthand expansion now follows CSS standard.Note that 2018 LTS is also known as 2018.4. This page lists changes in Unity 2018 LTS which might affect existing projects when you upgrade from a Unity 2017 version. For example, if you need to upgrade your project from 2018 to 2020, read the 2019 upgrade guides to see if there are any changes that you need to make before you read the 2020 upgrade guides. Note: Follow the advice in this section in release order.
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